![]() You can keep them as they are, or use the smooth tool in God Mode or Terraformer to turn them into waterways to use ploppable water in instead if you wish. The waterways and lakes are a compromise between reality and what SC4 can reproduce. I used a 1776 map of the city to draw the waterways in as they originally existed before being developed, including adding a shelf just under the water level to approximate marsh and shallows. This map is relatively close to 1:1 vertically and is exactly 1:1 in height and width. After a few false starts, I've finally gotten this map of Quebec City and its environs together enough to post.
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